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Fallout 4 real world damages
Fallout 4 real world damages




Feels a bit too easy compared to before, as due to high weapon damage they die in one shot and never get the chance to shoot back.

fallout 4 real world damages

I get the remaining ones on my way out later. I clean up one on my way through with a single shot. They are much less spongey with this mod, and the guards by themselves were doing a bit of damage before they get nuked. Up by Diamond City I help the guards fighting the super mutants. Now I can build my own stalls! I've never had this before actually. That gets me another level, and a point invested in leadership. A bit of loot there.Īgain I grab the scoped rifle at the Red Rocket by Lexington, and then go help the BoS. The raiders get taken down to one guy yet again, who I finish off. As I'm skirting around the east side of the Corvega plant the same building as last play has a fight breaking out between ghouls and raiders. My armorer skill is also still too low to upgrade it to dreadnought. But nowhere near as strong as the dreadnought armor I just purchased. I get the armorer perk.Ī legendary vicious mongrel dropped this. I grabbed my first bit of dreadnought armor. Hit the settlement north east of the quarry and the armor seller was there. One-shotting the mirelurks in the face at the quarry. But I need all this easy XP to toughen up for later. With enemies having less health/bullets doing more damage with this mod, I could one-shot most of the low level ghouls with my rifle. Regular Mirelurks probably won't go down so easily. I found that with this mod I could one-shot them with a. I already had a turret set up on the roof, so I risked shooting at them. Three soft-shell Mirelurks spawned near the drive-in. Notice that I am only getting a 10% reduction in damage here instead of 15%. I've never really got into having a companion in any Bethesda game though to be honest. My dog doesn't get annoyed at me for abandoning it, which I need to do quite often in order to avoid dying at all. I reach level ten while starting work on a wall around the drive-in. Given that my early game strategy revolves around not being seen by people with guns who could shoot me. I've invested plenty into the sneak perk, which should help make up for it a bit, but it is a concern. Here are my current stats, including buffs from my clothing and glasses. So regular clothing buffs all level out at 10? Might wanna consider it for Endurance especially, seeing what the mod does with that. Did you know that if you wait till lvl 10 in a SPECIAL attribute that the bobblehead will put you permanently over to 11? Its pretty handy. I noticed in your last playthrough you picked up the perception bobblehead.

fallout 4 real world damages

Oh, another thing you might want to note.






Fallout 4 real world damages